The Proving of Champions, Chapter 14
In which Alexei & Fleta attempt to open the Gate, an ancient mushroom confuses Alexei, and our heroes encounter true sorcery.
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Start Your Journey
A *Jolly Good* introduction.
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Portal fantasy Godzilla / Predator mashup. Fleta the super-fast monk girl, Alexei the 100-soul warrior, telepathic mushrooms, and others are stranded in a jungle with a giant monster that digests and absorbs powers.
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In which Alexei & Fleta attempt to open the Gate, an ancient mushroom confuses Alexei, and our heroes encounter true sorcery.
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In which we uncover the origins of the tarasque and Fleta begins to think that hiding is not the solution.
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In which two psychically gifted individuals fight over a tent, and everyone but Alexei tries to forget the tarasque and hope for the best.
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In which we discover the extent of Alexei's dying, the tarasque is more than it appears, and Fleta has a pretty good day.
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In which most people do not die, but Alexei begins to die a lot.
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In which Fleta decides to run blindly into multiple traps.
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In which Fleta loses the last of her companions, and Alexei has a new voice in his head.
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In which Fleta faces the tarasque in a storm, and Alexei burns through a few souls trying to catch up to her.
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In which Fleta takes lessons from Shaw and Alexei is not overly worried about having died.
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In which Fleta, Alexei, and the camp face an arboreal stampede of enormous chimera.
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In which Alexei fails to grasp key fundamentals of mortal existence.
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In which Fleta discovers the negatives of falling asleep in the many arms of a stranger.
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No one knows who created the Gates, ancient arches that connect the realms. Many realms do not even know about the Gates, kept ignorant of the wonders and dangers of
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