The Proving of Champions, Chapter 16
In which the disciples from the Marble Halls attempt to negotiate with the humanoid fungi known as The Colonies, and Fleta has flashbacks to her first harrowing days in the Jungle.
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Fleta is fast—inhumanly fast. In a world that worships gifted champions, her speed earns her a place in the Proving: a sacred hunt where heroes are forged, broken, or devoured.
In which the disciples from the Marble Halls attempt to negotiate with the humanoid fungi known as The Colonies, and Fleta has flashbacks to her first harrowing days in the Jungle.
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In which Daralis insults Fleta, and Alexei decides that sparring will not break his promise to avoid dueling.
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In which Alexei & Fleta attempt to open the Gate, an ancient mushroom confuses Alexei, and our heroes encounter true sorcery.
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In which we uncover the origins of the tarasque and Fleta begins to think that hiding is not the solution.
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In which two psychically gifted individuals fight over a tent, and everyone but Alexei tries to forget the tarasque and hope for the best.
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In which we discover the extent of Alexei's dying, the tarasque is more than it appears, and Fleta has a pretty good day.
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In which most people do not die, but Alexei begins to die a lot.
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In which Fleta decides to run blindly into multiple traps.
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In which Fleta loses the last of her companions, and Alexei has a new voice in his head.
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In which Fleta faces the tarasque in a storm, and Alexei burns through a few souls trying to catch up to her.
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In which Fleta takes lessons from Shaw and Alexei is not overly worried about having died.
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In which Fleta, Alexei, and the camp face an arboreal stampede of enormous chimera.
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In which Alexei fails to grasp key fundamentals of mortal existence.
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In which Fleta discovers the negatives of falling asleep in the many arms of a stranger.
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