The Proving of Champions, Chapter 12
In which two psychically gifted individuals fight over a tent, and everyone but Alexei tries to forget the tarasque and hope for the best.
Read moreFantasy novel & RPG nerd writing about the Stitched Realms.
In which two psychically gifted individuals fight over a tent, and everyone but Alexei tries to forget the tarasque and hope for the best.
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In which we discover the extent of Alexei's dying, the tarasque is more than it appears, and Fleta has a pretty good day.
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In which most people do not die, but Alexei begins to die a lot.
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In which Fleta decides to run blindly into multiple traps.
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In which Fleta loses the last of her companions, and Alexei has a new voice in his head.
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In which Fleta faces the tarasque in a storm, and Alexei burns through a few souls trying to catch up to her.
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In which Fleta takes lessons from Shaw and Alexei is not overly worried about having died.
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In which Fleta, Alexei, and the camp face an arboreal stampede of enormous chimera.
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In which Alexei fails to grasp key fundamentals of mortal existence.
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In which Fleta discovers the negatives of falling asleep in the many arms of a stranger.
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In which Fleta runs from a giant monster.
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No one knows who created the Gates, ancient arches that connect the realms. Many realms do not even know about the Gates, kept ignorant of the wonders and dangers of other worlds by scheming leaders. Each realm has its own rules, magic, or technologies that are poorly understood by outsiders.
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